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VR Audio Visualizer

Sole Developer

Unreal 4

  • Unreal 4
  • VR
  • Audio
  • FFT

Built for the Frameless Labs VR symposium. Takes real-time audio data from playing songs and maps it onto a sphere of triangles acting as speakers in a VR world, with interactive controls to change the time of day/skybox and more.

Used a plugin that reads audio data from files, then used FFT data to animate the individual meshes making up a cube. As a song starts, the meshes morph from a cube into a sphere, then animate smoothly to the music. Added VR interactions to change song, color, transparency and pattern.