VR Audio Visualizer
Sole Developer
- Unreal 4
- VR
- Audio
- FFT
Built for the Frameless Labs VR symposium. Takes real-time audio data from playing songs and maps it onto a sphere of triangles acting as speakers in a VR world, with interactive controls to change the time of day/skybox and more.
Used a plugin that reads audio data from files, then used FFT data to animate the individual meshes making up a cube. As a song starts, the meshes morph from a cube into a sphere, then animate smoothly to the music. Added VR interactions to change song, color, transparency and pattern.