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UE5 Time Rewind Mechanic Sample

Sole Engineer

Unreal 5 · Open Source

  • Unreal 5
  • C++
  • Open Source

An open-source code sample implementing a mechanic to record, replay and alter physics in a game.

Records physics objects in a scene every 60ms and tracks them on a timeline. The player can pause at any time to see the timeline and replay events from different views; on unpausing, the physics state returns to that point, letting the player rewind and change events. Source, architecture diagrams and documentation are on GitHub.