UE5 Actor Pooling Plugin
Sole Engineer
- Unreal 5
- C++
- Open Source
An open-source plugin for Unreal Engine 5 to pool and manage the lifetime of actors.
A generic actor pooling system for Unreal Engine 5. I built this to cut down on spawn/destroy churn and replication cost in multiplayer games. Any actor class opts in via a Blueprint-implementable interface. There's no base-class requirement unless you want replicated support. Everything gets managed by a single world-scoped subsystem that handles reuse, recycling, net dormancy, and (optionally) keeping a client's own bookkeeping in sync with a server-authoritative replicated pool.