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Network Architect & Engineer

Unity · C# · iOS · Android

  • Unity
  • C#
  • iOS
  • Android
  • P2P Networking

An online competitive multiplayer augmented reality game released on Android and iOS, part of the Google Play Pass. Responsible for all networking, data syncing and server/client state, plus localization and gameplay state features.

Made the peer-to-peer multiplayer work across Android and iOS using iOS's Multipeer Connectivity and Android's WiFi Direct. The player who starts the game becomes the authoritative host; the other player becomes a client receiving state from the host. That works well here because no actions require near real-time results, so the host holds no meaningful advantage.