Table Trenches
Network Architect & Engineer
- Unity
- C#
- iOS
- Android
- P2P Networking
An online competitive multiplayer augmented reality game released on Android and iOS, part of the Google Play Pass. Responsible for all networking, data syncing and server/client state, plus localization and gameplay state features.
Made the peer-to-peer multiplayer work across Android and iOS using iOS's Multipeer Connectivity and Android's WiFi Direct. The player who starts the game becomes the authoritative host; the other player becomes a client receiving state from the host. That works well here because no actions require near real-time results, so the host holds no meaningful advantage.