Procedural Meshes & Deformation
Solo Developer
- Unreal 4
- Procedural Generation
- Mesh Deformation
A side project exploring procedural mesh generation in UE4, with a tool for runtime mesh deformation: a ray trace hits an object, finds the point on the mesh, gathers nearby vertices and moves them.
The sphere and ground are both procedurally generated meshes. The tool traces to hit a point on the mesh, and depending on the key pressed, pulls nearby vertices toward the player or pushes them away, applied continuously over time while the button is held.