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Don't Get Rejected

Sole Developer

Unreal 5

  • Unreal 5
  • Procedural Generation

A procedural office-based horror game with liminal spaces and non-euclidean geometry. Navigate a shifting environment of strange horrors on your way to a job interview.

Built mainly in Blueprint with some C++. As the player moves forward and doors close behind them, old rooms despawn and new room paths generate procedurally. An in-game store lets players spend currency, collected as they progress, on items that help them navigate the maze.