Don't Get Rejected
Sole Developer
- Unreal 5
- Procedural Generation
A procedural office-based horror game with liminal spaces and non-euclidean geometry. Navigate a shifting environment of strange horrors on your way to a job interview.
Built mainly in Blueprint with some C++. As the player moves forward and doors close behind them, old rooms despawn and new room paths generate procedurally. An in-game store lets players spend currency, collected as they progress, on items that help them navigate the maze.