Do You Copy?
3D UI Engineer
- Unreal 4
- 3D UI
- Game Jam
A horror game built for the Asylum game jam. Joined the team later to expand the game, building a 3D UI and inventory system that lets players fully rotate and zoom in on inspected items — similar to systems in many existing horror games.
Built a layered-camera setup so the 3D UI stays interactive while the world keeps rendering behind it: two cameras, one acting as a mask. The first renders the scene; the second renders only the object being inspected and layers its output on top of the first. Controls are forwarded between the two cameras as needed.