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3D UI Engineer

Unreal 4

  • Unreal 4
  • 3D UI
  • Game Jam

A horror game built for the Asylum game jam. Joined the team later to expand the game, building a 3D UI and inventory system that lets players fully rotate and zoom in on inspected items — similar to systems in many existing horror games.

Built a layered-camera setup so the 3D UI stays interactive while the world keeps rendering behind it: two cameras, one acting as a mask. The first renders the scene; the second renders only the object being inspected and layers its output on top of the first. Controls are forwarded between the two cameras as needed.