Desolate Cosmos
Sole Developer
- Unreal 4
- Tech Art
- Optimization
- LODs
A side project built specifically to learn tech art and performance optimization in Unreal 4 — LODs, HLODs, proxy meshes, reflection cubemaps, level streaming, custom materials and skyboxes, game AI, and general performance tuning.
Most assets came from the Unreal store; the real work was optimizing them — creating LODs, and in several cases setting the lowest LOD higher than LOD0 once it became clear the highest-quality mesh was indistinguishable from it. All optimizations are detailed in a public post-mortem.