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Desolate Cosmos

Sole Developer

Unreal 4

  • Unreal 4
  • Tech Art
  • Optimization
  • LODs

A side project built specifically to learn tech art and performance optimization in Unreal 4 — LODs, HLODs, proxy meshes, reflection cubemaps, level streaming, custom materials and skyboxes, game AI, and general performance tuning.

Most assets came from the Unreal store; the real work was optimizing them — creating LODs, and in several cases setting the lowest LOD higher than LOD0 once it became clear the highest-quality mesh was indistinguishable from it. All optimizations are detailed in a public post-mortem.