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Earth Giant Games

Head of Engineering

Ongoing

  • Unreal 5
  • Steam
  • C++
  • Multiplayer Networking
  • Game Development
  • Engineering Leadership

A small indie game studio I'm part of with a team of friends. I'm the head of engineering, and the main contributor to all network and multiplayer code for our latest game, Tank Goblins.

Highlights

Head of Engineering

Earth Giant Games

Head of engineering at Earth Giant Games — the main contributor to all network and multiplayer code for the studio's latest game, Tank Goblins.

Multiplayer Engineer

Tank Goblins

A multiplayer game developed in Unreal Engine 5. Led the game's engineering efforts and is the primary contributor to its networking and multiplayer features, ensuring a smooth and engaging experience for players.

Systems Engineer

Crush Depth

A single-player horror game developed in Unreal Engine 5. Worked on the system driving the game's 3D interactive puzzles.